AI Insights · Timothy · July 2022
Top 5 Interactive Story Games in Ukraine Q2 2022
Explore the performance of the top 5 interactive story games in Ukraine for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the interactive story games market in Ukraine saw notable performances from the top five applications. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these leading apps. This data is sourced from Sensor Tower, where more detailed insights are available.
Chat Master! from SUPERSONIC STUDIOS LTD experienced a significant fluctuation in weekly downloads, peaking at around 40K in mid-May. The app's weekly revenue showed sporadic peaks, with the highest being approximately $16 in the last week of May. Active users saw a dramatic rise in mid-May, reaching 30.7K, before stabilizing around 11K by the end of June.
Hoosegow: Prison Survival by D.DREAM GAMES had a more stable performance with weekly downloads peaking at over 10K in early April. The weekly revenue saw a high of about $478 at the end of March, with subsequent fluctuations. Active user counts remained relatively high, averaging around 25K throughout the quarter, with a slight dip towards the end of June.
Romance Club - Stories I Play from Your Story Interactive demonstrated consistent popularity, with a peak in weekly revenue of about $6K in mid-June. Downloads fluctuated around 3K to 6K per week, while active users remained robust, averaging around 85K, and peaking at 94K in late March.
Save the Bro: Help him Decide! by Brightika, Inc. saw an initial surge in weekly downloads, reaching over 28K in mid-May, but this quickly tapered off to much lower numbers. Active users also reflected this trend, peaking at around 16K in mid-May and then significantly dropping off by the end of June.
Finally, My Child Lebensborn from Sarepta Studio AS showed steady performance with weekly downloads hovering around 2K to 4K. Revenue peaked at approximately $430 in late March and saw a consistent decline. Active users were relatively stable, averaging around 3K with slight fluctuations throughout the quarter.
For a more comprehensive analysis, visit Sensor Tower for detailed insights on these and other interactive story games.